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Old Feb 17, 2007, 12:01 PM // 12:01   #1
Desert Nomad
 
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Join Date: Feb 2007
Location: Philippines, LSGH
Guild: Legions of the Golden Aguila [PNOY]
Profession: A/D
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Default Sephiroth

Warlock (Wl):
-A Dedicated Person who hungers for Peace, Epiphany of All.
Using Seals to Protect and to Save the People.


Story/Background:
Coming Soon^^...


Skill and Boss Color:
-Blue or Blue Lightning


Emblem:


-Blue/Lightning Mantra


Followed God/ess/s:
-Dwayna, Lyssa and Balthazar


Racial Availability:
-Human, Norn and Asura


Health and Energy:
-Maximum Health 480.
-Maximum Energy 30.
-4 pipes of energy.


Armour:

Headgear
-Amulets (Check Silkroad's glowing floating thingy armor)

-Starter Armor: AL 10
-Low: Al 20-30
-Medium: AL 40-50
-Maximum: AL 60

Insignia:

Bearer's
-Bonus Armor +5 (While your Barrier is on)
Armor +5 (While your Rift is on)
Armor +5 (While your Gate is on)
Armor +5 (While your Portal is on)

Soul Linker's
-Bonus Armor +5 (While 1 or more allies are Soul Linked)
Armor +5 (While 2 or more allies are Soul Linked)
Armor +5 (While 3 or more allies are Soul Linked)


Weapon:
-The Skin of the Sealer's Weapon looks like a Mixture of Technology and Magic and it has Gemstones and etc in it.

Staff
Lightning/Chaos Damage 11-22 (req.9 Gate/Seal/Mana Magic)
Energy +10
Two-Handed

Wand/Focus
" Damage 11-22 ( " )
Energy +12
One/Off Handed


Preimse:
-The Warlock are the Oracles of Fate. They Conjure Barriers to Protect Allies, They Conjure Rifts to Aid allies with the Help of the Rift, They Conjure Portals to Increase Mobility, They Conjure Gates to both Link the Spiritual Plane and the Physical Plane. They can Conjure Seals to Seal and Dismiss Numerous Objects. The Warlock can call forth Spirit to Increase Allies Attributes. The Warlock can Regain back Allies Energy. The Warlock are thought with Great Skills to be a Multi-Purpose Caster.



Attribute:

Soul Linking(Primary)
-For each rank of Soul Linking, Your Energy Regeneration Speed increases by 3.3% faster, Specializes in Strengthening you and your allies.

Gate Magic
-Specializes in Teleporting, Creating Portals or Entering Worlds.

Seal Magic
-Specializes in Protecting, Conjuring Barriers, Disabling Skills and Banishing Portals, Gates and Rifts.

Mana Magic
-Specializes in Restoring your Allies' Energy and Energy Management.


Skill Listing:

Soul Linking(Primary)

Amplify Pyro/Hydro/Aero/Geomancer's Spirit
-Soul Link, 10e|1p|2c|45r : For 5-17 seconds, Target Ally's Fire/Water/Air/Earth Magic Attributes are increased by 1-2 ranks(This skill contains 4 skills, Follow corresponding elements). But you lose 2 Ranks of Attributes of Soul Linking.

Amplify Healer's/Protector's/Smiter's Spirit
-Soul Link, 10e|1p|2c|45r : For 5-17 seconds, Target Ally's Healing/Protection/Smithing Prayer Attributes are increased by 1-2 ranks(This skill contains 3 skills, Follow corresponding Prayer). But you lose 2 Attributes of Soul Linking.

Gate Magic

Spirit Gate[Elite]
-Gate Rune, 15e|-1p|5c|30r : Create "Spirit Gate Rune", When rune dropped, For 8-17 seconds, Drop selected area will open a Lvl(10-19)"Spirit Gate'. Creatures enter the Gate will enter the Spirit Plain.

Warp Portal
-Portal Rune, 15e|-1p|5c|5r : Create "Warp Portal Rune", When rune dropped, While Maintaining, Drop selected area will open a Lvl.(10-21)"Warp Portal". Creatures enter that Portal will be teleported to random nearest "Warp Portal".

Divine Rift
-Rift Rune, 10e|-1p|5c|8r : Create "Divine Rift Rune", When rune dropped, While Maintaining, Drop selected area will open a Lvl.(5-15)"Divine Rift". Creatures Adjacent to the Rift deals +7-17 when dealing Dark, Shadow or Holy Damage.

Seal Magic

Barrier Wall[Elite]
-Barrier Rune, 15e|-1p|2c|15r : Create a "Barrier Wall Rune", When rune dropped, You summon a Lvl.(12-24)"Barrier Wall". All melee and projectile attacks beyond the Barrier are Obstructed and no one can go through it but Teleportation could work, While Barrier Wall is Alive.

Blood Fort Seal
-Spell, 10e|5c|25r : For 15-30 seconds, Whenever a Foe enters Target Allied Portal, The Portal Steals 50-75 Health from Affected Foe.

Dismiss
-Spell, 15e|5c|45r : Destroy Target Barrier, Gate, Portal or Rift, 50% chance of success. 25% Chane of Success 4 ranks or Below.

Mana Magic

Magical Epiphany[Elite]
-Enchantment Spell, 15e|2c|5r : For 30-60 seconds, When target ally dies, Allies adjacent to dead ally gains +7-12 energy.

Seal of the Ether
-Spell, 15e|1c|15r : For 5 seconds, You lose all energy and Target Other Ally, Gains +1-7 Energy Pipes.

Renewing Mana
-Spell, 10e|3c|30r : Target Ally loses 50% of his energy. But gains +9-17 energy.


Functions:
-Soul Link is for Strengthening You and Your Allies.
-Gate Magic is your Buff and Support.
-Seal Magic Is your main Defense.
-Mana Magic Is your second Defense.

Soul Link System
-This is a new System which amplifies allies fighting abilities. While target ally maintains this The Sealer suffers lost of 1 energy pipe.

I. Rune System
-The Rune System has Three types of Runes naming Gate, Portal and Rift Rune. Runes opens Gates, Portals and Rifts.

II. Gate Runes
-Gate Runes are runes when dropped this will open Worlds their are at least 2 worlds Physical Plane and Spirit Plane. When opened Adjacent Creatures to it moves 25% Slower. Also when after a Gate Rune expire you return back to the Physical Plane.

III. Physical Plain
-This plane is the Normal Plain in this Plane you can Attack using Martial Weapons and take average damage.

III. Spiritual Plain
-In the Spiritual Plain you're Character dies and you change to a Spirit. Also while in this Plane you move 50% slower.

IV. Spirit Form
-While in Spirit Form you gain 60% DP. Also you are immune to Physical and Elemental Damage but take double to Holy, Dark, Chaos and etc, Damage. Ones you die as a Spirit Form you enter back to you're dead body. And can't use Martial Weapons unless it is enchanted by Weapon Spells. In this Form you are treated as a Spirit.

II. Portal Runes
-Portal Runes are Runes, which opens Portals which helps you teleport to places or teleport back projectiles to enemies. When opened Adjacent Creatures to it moves 25% Slower.

II. Rift Runes
-Rift Runes are Runes, Which opens Rifts. Rifts are things which increases your damaging capabilities. When opened Adjacent Creatures to it moves 25% Slower. This only affects Holy, Dark, Chaos and etc Damage also Ritualists' Channeling Magic.

Barrier System
-This is a New system which creates obstructs which changes the terrain of the field and protecting allies from projectiles or so.

Seal Spell System
-This an improved system which disable target foes from enabling and accessing from skills also closing Rifts, Portals and Gates.

Rejuvenating Seal System
-This is a Seal which helps allies by increasing their energy or energy management.


Strengths:
-You are able to Create Barriers to Protect you and your allies.
-You are able to Strengthen you and your Allies.
-You are able to summon Rifts, Gates and Portals.
-You can Disable enemy skills.

Weaknesses:
-Weak Defenses.
-Easily Killed.


Pictures:







__________________________________________________ __________________________________________________ ________________________________________

Inspired by the Gun Mage DressSphere^^.

More CCs of mine^^.
CC Case

Last edited by [M]agna_[C]arta; Jul 27, 2007 at 11:06 PM // 23:06..
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Old Feb 17, 2007, 11:24 PM // 23:24   #2
Desert Nomad
 
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People please add some comments.

Last edited by [M]agna_[C]arta; Feb 25, 2007 at 02:10 AM // 02:10..
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Old Feb 18, 2007, 03:14 AM // 03:14   #3
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guns...not in GW. think...more midevil
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Old Feb 18, 2007, 05:00 AM // 05:00   #4
Desert Nomad
 
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And thats why I added Crossbows^^!
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Old Feb 18, 2007, 05:02 AM // 05:02   #5
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ok fine, take Gunsminship out and make Crossbow Mastery, but then make the weapon speed ant damage ammount different from regular bows.
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Old Feb 18, 2007, 05:39 AM // 05:39   #6
Desert Nomad
 
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I was thinking of a Gun like Revolver not a 9mm if thats what you think = P.

Last edited by [M]agna_[C]arta; Feb 25, 2007 at 02:13 AM // 02:13..
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Old Feb 18, 2007, 11:09 PM // 23:09   #7
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this class is pretty good as far as sealing masters go but think we have enough goody two shoes classes in Gw, we hardly need another one after monk, dervish, ritualist, and all the neutral classes in between.
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Old Feb 18, 2007, 11:12 PM // 23:12   #8
Desert Nomad
 
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So you'r saying no more next professions?
to DarkHell and Brandon Please Vote for the 4th Attb. ^^!

Last edited by [M]agna_[C]arta; Feb 18, 2007 at 11:15 PM // 23:15..
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Old Feb 18, 2007, 11:13 PM // 23:13   #9
Desert Nomad
 
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Wow, thats last post turned me to Frost-Gate Guardian^^.
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Old Feb 19, 2007, 12:59 AM // 00:59   #10
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I'm not saying no more next proffessions I'm saying get some freakin bad @$$ proffs in the game already

P.s: good job on getting Frost Gate Guardian.
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Old Feb 19, 2007, 01:22 AM // 01:22   #11
Desert Nomad
 
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Oh, so you want Offensive Proffesions if you want check my Emissary and Dervishes aren't Support?
P.S. Tanks^^ and also please vote!
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Old Feb 19, 2007, 04:07 PM // 16:07   #12
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I didn't mean offensive classes either!!!!! Jesus!!!! I meant classes that are evil!!! Like hte necro is an evil class!!!!
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Old Feb 19, 2007, 04:07 PM // 16:07   #13
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I didn't mean offensive classes either!!!!! Jesus!!!! I meant classes that are evil!!! Like hte necro is an evil class!!!!
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Old Feb 19, 2007, 04:07 PM // 16:07   #14
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I didn't mean offensive classes either!!!!! Jesus!!!! I meant classes that are evil!!! Like hte necro is an evil class!!!!
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Old Feb 23, 2007, 07:45 AM // 07:45   #15
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Quote:
Originally Posted by Darkhell153
I didn't mean offensive classes either!!!!! Jesus!!!! I meant classes that are evil!!! Like hte necro is an evil class!!!!
Check my Emissary its a Dancing Macabre of death^^.
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Old Feb 24, 2007, 04:10 AM // 04:10   #16
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Please don't Spam
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Old Mar 02, 2007, 11:22 AM // 11:22   #17
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Added Rejuvinating Skills^^...
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Old Mar 02, 2007, 02:07 PM // 14:07   #18
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Crossbows need to have a more stable damage range than 8-29 and come with more "inherent armour penetration" than hornbows, yet with a slower fire rate. Generally they should be the most feared physical range weapon. That's what Crossbows were feared for after all.
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Old Mar 02, 2007, 06:15 PM // 18:15   #19
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hmm, what should that be, a clone out of Ragnaroks Soul Linker and Gunslinger oO ?

medievil yes, but crossbows dont fit GW eather ... GW plays in a timeline, of like Anno 1200 thats a time age, where it gave only BOWS, real crossbows came much later, around 1400. and even when implementing, this weapon would fit a ranger more, no need to make extra a new class for crossbows

class idea is nice, but other weapon, at example giv it a whip and a bit more defense (70) finish, the picture of the female armor example would sure look good too with a whip in her hand ^^
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Old Mar 09, 2007, 02:24 PM // 14:24   #20
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added new pics.
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